IMMERSIVE SOUND – RESEARCH

Bretzel control

📖 Project: (Since 2020) « Bretzel Control » Software for controlling objects within an immersive space:
*Multiple remote control inputs (3Dconnexion mouse, Bluetooth rings, X-Touch, Wing, PlayStation controller, etc.)
*Output to ADM OSC (a common language for many object-based mixing software programs).
*Macro management.

360° Measurements

📖 Project: (2024) « Azimuth-Elevation-Distance » measurement system featuring a telemeter, inclinometer, and horizontal angle measurement via geographer’s scope — designed in-house.

Portable 7.0.4 Microphone Array 

📖 Project: (2025) Portable Schoeps 7.0.4 system inspired by the Schoeps O.C.T. technic and the « 2L Prism » array. Structure designed in-house. The system captures sound with great precision and naturalness, integrating seamlessly into immersive mixes.

Les arbres sonores

📖 Project: (Since 2023) Making of custom suspended loudspeakers to create mobile immersive sound domes within trees.
            ↪ WEBSITE

TESTING DAYS

📖 A few highlights:

*Soundscape testing at the d&b Paris offices

 

*Astrospatial audio

*Tracking Naostage (day organized at Lagoona Strasbourg)

 

*Regular technical hosting of immersive projects

Example: Tristan Perich – Piece for electronics and organ at Saint Paul’s Church in Strasbourg, as part of the Festival Musica.

*Testing in other Atmos-equipped studios

**12 Ter at Paris

**Zouam Records at Strasbourg